sig
val gpuSum :
bool Vector.vcustom ->
Vector.vint32 ->
Vector.vint32 ->
Kernel.block * Kernel.grid ->
bool -> bool -> int -> Devices.device -> unit
val sum :
Tools.vbool -> Devices.device -> Kernel.block * Kernel.grid -> int
val int_bubble_filter :
bool Vector.vcustom ->
Vector.vint32 ->
Vector.vint32 ->
Kernel.block * Kernel.grid ->
bool -> bool -> int -> Devices.device -> unit
val filter :
Devices.device ->
Kernel.block * Kernel.grid ->
('a, 'b) Vector.vector -> ('a -> bool) -> ('a, 'b) Vector.vector
val maskFilter :
Devices.device ->
Kernel.block * Kernel.grid ->
Vector.vint32 ->
bool Vector.vcustom -> (int32, Bigarray.int32_elt) Vector.vector
end